LadyWalk FrontVue x8 (Converted).mov
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A straight-on walk can be a challenging exercise. You might benefit from making and studying a video clip with your "smart" phone, to make sense of the shifting balance of the body from side to side, and forward and backward.
But if you check my admittedly CRUDE treatment here, you'll notice that I EXAGGERATE the scale as hands and feet come forward and move to the rear. You don't have to exaggerate as much as I have done with this demonstration. But some scale exaggeration helps the viewer "read" the movement and the 3D space.
If you think of how odd a Telescopic view of a house can seem, that might be a helpful comparison: At a distance, the near corner of the building is the same height as the FAR corner; the Nearest Peak of the Roof is the same height as the Distant one. It FLATTENS the building so it looks as if it's just a cardboard cut-out fake or billboard...
Note on THIS quick demo: To get the whole cycle to this stage of development takes maybe an hour, if I'm not trying to 'splain it at the same time. To do a really Clean version requires setting up carefully-drawn GUIDELINES for the ground and "air" Paths for the fence posts and tops and bottoms of the bushes beside the roadway. You might even use Drafting templates with the fancy "French" curves to help you set those up. (Use very fine lines, and maybe several different colors so you can be sure which line is which...)
Over the years this sort of view hasn't come up too often, but it can be useful, especially if you have a couple of characters walking and talking in a conversation. Then the challenge is figuring out how to separate layers, so you can use the body on a cycle while the head and neck animate as the talker uses its head to emphasize points or just turn to face the other character.
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